WANG YIRAN

Motion Capture | INteractive Experiences

2023

EA FIFA24

The Mill and EA (Electronic Arts) joined forces to develop an immersive and lifelike virtual representation of the renowned footballer Erling Haaland. This collaboration resulted in the creation of a realtime virtual character that accurately portrayed Haaland.

Installation

2022

Titled

An installation about “Emotion Studies” focuses on the figurative expression of negative emotions. By abstracting and mechanizing the gesture of poking, circulating, and squeezing using paper and motor, the artist reveals the fragility and Irreversibility of paper as a metaphor for human emotions. 

INSTALLATION

2021

" "

An installation uses physical materials and kinetic systems to reflect on the gradual emotional collapse we experience during moments of despair. It was exhibited at Brownie/Project at M50 Shanghai.

interactive musical Performance

2021

Puncture

An interface and performance that explores pressure, tension, and release. This piece expands on my previous work entitled “ ” that employs the distortion and crumpling of paper to reflect on emotional stress that cannot be undone. It is co-created by me and Elias Jarzombek.

interactive musical Performance

2021-2022

Pendular

A sound performance that explores the physical motion of hanging objects as a method for manipulating synthesized music. It is co-created by me and Elias Jarzombek.

Lamp Design

2022

Dune

A lamp designed for massage waiting rooms. It creates a circular movement of shadow that helps patients breathe and relax. Co-created by Jason Gao and me.

Creative Visuals

2022

Generative Art

Experiments on AI generative art and visuals.

Unreal Engine Short Film

2022

antithesis

An Unreal Engine short film, exhibited in “Re-Fest” at CultureHub, New York. It is a collaborative project with Yuhang Liu.

VR

2021

The City of Fog

A VR experience reconstructing and reimagining my hometown CHONGQING in the virtual world.

digital animation

2021

your land, my land

A digital animation extending my previous piece “Made in China” to a 3d world, exploring the concept of Baudrillard’s immersive sequence of Disneyland, illusion, homogenous bubble of entertainment, and fantasy.

Unreal Engine Short Film

2021

Toy Repairer

I adapted my favorite thriller novel “TOY REPAIRER” from Yasumi Kobayashi into an unreal engine short film. 

Laser projected installation

2021

Journey 2021

An digital laser installation that uses a principle similar to the XY mode of an oscilloscope to display the stereo audio signal as a two-dimensional image.

digital painting

2019

made in China

A series of digital paintings interpret the artist’s perception of China’s rapid economic development over the past three decades —— a giant playground full of horror, freedom and fantasy.

Sound mobile interface

2021

touchsynth

An Interactive sound interface allowing you to play music using all of your fingers. Zoom in and out tokens to adjust sound volume and rotate to change sound frequency. It only can be used on mobile device(phone/pad). Click me on your phone.

black and white film photography

2019

Journey

A series of photography experiments that explore the concept of interaction beyond the computer and coding world.

3D animation

2019

Wander

“We are all wanderers, constantly wandering in this world.”

installation

2019

endless

A three-piece installation explores the metaphors of the movement of dice, train, and balance——a meaningless and directionless existence, a scale of chaos and emptiness.